//
//  LBXXproFilter.h
//  OpenGLGame
//
//  Created by Nguyen Cong Huy on 4/5/13.
//  Copyright (c) 2013 UIT. All rights reserved.
//

#ifndef __OpenGLGame__LBXXproFilter__
#define __OpenGLGame__LBXXproFilter__

#include "LBGroupFilter.h"

class LBToneMapFilter;
class LBSharpenFilter;
class LBTexture;

class LBXXproFilter : public LBGroupFilter{
    LBToneMapFilter* toneMap;
    LBSharpenFilter* sharpen;
    
public:
    LBXXproFilter();
    virtual ~LBXXproFilter();
    void setToneData(unsigned char* toneData);
};

#endif
